An endless runner where you sprint down an infinite track, dodge increasingly challenging obstacles, collect coins and power-ups, and push as far as you can before the speed gets the better of you.
Sprint down an infinite track with no finish line. The goal is simple — go as far as possible before you crash.
The game speeds up as you progress, making obstacles harder to react to and keeping every run tense from start to finish.
Collect coins scattered across the track and grab power-ups that give you a temporary edge against the obstacles ahead.
Jump over, slide under, and sidestep a variety of obstacles. Timing and quick reflexes are everything.
Tight keyboard controls for jumping, sliding, and lane switching — built to feel snappy and predictable at any speed.
Built with UE5's rendering pipeline, delivering high-quality lighting, materials, and smooth 3D environments throughout the run.
Industry-standard game engine powering the rendering, physics, input, and game loop of Chase Horizon.
UE5's visual scripting system used to implement game logic, character movement, obstacle spawning, and UI interactions.
Obstacles and collectibles are spawned dynamically at runtime, ensuring every run feels different and progressively harder.
Built-in physics engine handles character collisions, obstacle interactions, and movement response at high speeds.
Unreal Motion Graphics used to build the HUD, score display, pause menu, and game over screen.
Packaged as a standalone Windows build — no engine installation required. Requires ~6.5 GB disk space and 500 MB RAM.
Full source code, project structure, and meshes are available in the archive below.